Making citizens do science embedded in video games.

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Rigil Kent (March 25, 2015, 17:04:04 PM):
You have no idea what the average Eve online player is like.
No, probably not. But if these players dig sciency stuff so much, why not just do science in the real world?

Rigil
Tweefo (March 25, 2015, 17:04:54 PM):
My 1st computer was a XT back in 1986 or 7. Played Donkey Kong and it had Lotus 123 and Word Perfect on it. I also had a Bookkeeping program, that's why I bought it, but I never used it. Maybe that's why I went bunkrupt.
BoogieMonster (March 25, 2015, 17:07:20 PM):
You have no idea what the average Eve online player is like.
No, probably not. But if these players dig sciency stuff so much, why not just do science in the real world?

There's a vast chasm between picking images that look similar and obtaining a PhD in chemistry.
Rigil Kent (March 25, 2015, 17:13:38 PM):
There's a vast chasm between picking images that look similar and obtaining a PhD in chemistry.
Not judging, of course - there is, after all, no accounting for taste - but science (to me at least) means investigating the way the real world is. I don't see how science in a gaming environment can be investigative in the same way. Or can it?

Also, amateur science need not be at post grad level at all. It can be as simple and joyous as counting the different kinds of pollen on a piece of exposed sticky tape under a cheap microscope.

Rigil
BoogieMonster (March 25, 2015, 17:16:41 PM):
To carry that metaphor... in this case you get to count the real pollens in a virtual world filled with virtual killer bees.

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