Making citizens do science embedded in video games.

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BoogieMonster (March 25, 2015, 11:08:59 AM):
K, so there's this game, that's not really a game, but let's call it a "world" in lieu of having a more apt word that doesn't sound quite as cliché as "alternate reality". But then "world" is just as cliché, I give up. Anyway, I'm enthralled by it, I have been for the better part of the last decade. I, now being an old-hand, occupy a position of (limited, but strangely "real") power within this game. I could go on and on about how having two lives doesn't feel as weird and beyond-the-horizon as it sounds. Or try to explain it in a way that doesn't sound downright insane. But I digress...

The designers of this world are now looking at ways a science-fiction enterprise can contribute to science fact. This just fills me with glee and makes my unreal self's existence just a little bit more real.

Read on for the caveats, and plan:

For your futher bemusement, I will also share with you that my digital avatar's name has been immortalized on an actual monument that actually stands in the actual world. I can't tell you how weird that feels, having a fictitious person, a creation of your mind, emblazoned on something that'll still be here after potentially hundreds, or thousands of years after you, or any memory of you, is gone. Nothing can make you fell so little.
Rigil Kent (March 25, 2015, 14:39:21 PM):
Don't anthropomorphize computers. They hate it. - Anon

One day back in the eighties my father arrived home with a number of large cardboard boxes containing the components of a computer. It was called a CW16, and sported a green monitor and two floppy disk drives. After a weekend of carpentry, my dad meticulously unpacked the computer and installed it on its new custom perch, where it was to remain, big and bulky and beige, for several years as it saw cooler, sleeker and faster machines whizzing through the market. My father used it a few evenings per week for statistics, and this only after spending several minutes inserting and extracting disks from their slots to load what must have been an enormous program strategically scattered over a big handful of floppies.

This computer had no graphics card, and when I wanted to play most of the games "swapped or borrowed" from a buddy (I was fourteen and blissfully unaware of the possibility of "swapping and borrowing" infringements), I first had to run a program called "Phix", which allowed the graphics to be displayed. I remember a wonderful game where you were presented with a flying collection of pixels roughly in the shape a Sopwith Camel, and the scene was a WWI landscape with assorted targets. The mission was fairly simple: control the plane two dimensionally, and bomb the belligerent objects to smithereens. But what made this game so memorable was that the bombs fell with a trajectory. They didn't just plonk straight down from the air, as was the case with some other games. The speed and pitch of the little plane had to be taken into account! This is the first game I can recall where I was impressed by the realistic mechanics behind it.

BoogieMonster (March 25, 2015, 15:39:36 PM):
Don't anthropomorphize computers. They hate it. - Anon

Don't recall doing that.

Sopwith was fun back in the day, until we got a faster computer and the timing algorithm clearly hadn't taken faster computers into account. The result was a hilariously fast and unplayable game, as were many others.

But, could you imagine that someday people would be sitting in jail for "swopping floppies" on a grander scale. Or moreover, that people would be doing real science from within a game?
Rigil Kent (March 25, 2015, 16:06:05 PM):
Don't recall doing that.
You didn't. I was doing it in my post. The quote was a forewarning. And I thought it was cute. ;)

Or moreover, that people would be doing real science from within a game?
Not hard to imagine at all. At least not because of technical hurdles. But it may be tricky to convince the average gaming aficionado that the interruption of his white knuckled, adrenalin fueled car chase to quickly render the spacial structure of N-acetyltransferase based on its amino acid sequence will add even more thrills to his game.

BoogieMonster (March 25, 2015, 16:57:57 PM):
But it may be tricky to convince the average gaming aficionado that the interruption of his white knuckled, adrenalin fueled car chase...

You have no idea what the average Eve online player is like. I think the average age of their player base hovers around the 30s. It's a deep game that takes a lot of patience and hard work. It's not for the adrenalin fueled type.


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